Astro C40 review
The Astro C40 gaming contoller comes from a company far better
known for its headsets. For years, save for the odd dabble in lifestyle gear,
headsets have been Astro’s claim to fame.
Maybe it’s time that changes, though. I’ve spent the last month
or so playing around with the Astro C40, and while it’s not a perfect device,
it’s clear Astro’s trademark attention to detail could benefit all sorts of
premium peripherals.
Happiness, held
Of course, it’s going to cost you. Astro’s headsets are
generally not cheap. Neither is the C40, retailing for a staggering $200. For
context, that’s about three times the cost of a normal PlayStation 4
controller, and $50 more than Microsoft’s high-end Xbox One Elite Controller.
It also has some tricks I haven’t seen anywhere else. The C40’s
main gimmick? It’s a PlayStation 4 controller that’s happy to accommodate Xbox
fans. By default the C40 ships with the PlayStation 4’s standard layout,
meaning two analog sticks side by side. Dig around in the case and you’ll find
a small hex driver though, with which you can remove four screws and
subsequently a boomerang-shaped plastic faceplate.
Once removed, the analog sticks and D-pad pop right out. In a
matter of seconds you can rearrange this PlayStation 4 controller so it has the
offset analog sticks of an Xbox controller.
The C40 isn’t the first PlayStation controller with staggered
sticks—the SCUF Vantage line I mentioned earlier features an Xbox-like layout.
The ability to go back and forth is new though, as you could just as easily
swap back to a PlayStation layout for certain titles.
Will you? Hard to say. I feel like it’s probably a change you
make once and then it’s done. I strongly prefer the Xbox’s stick arrangement,
and I’m sure Sony’s DualShock 4 devotees feel the same in reverse. It’s hard to
imagine anyone going through the cumbersome unscrew-and-swap process day after
day, but...well, the option’s there.
As a side note, Bluetooth is usually reserved for high-end
desktop motherboards, so it’s great to have a device that works seamlessly with
what’s in the box. No additional Bluetooth dongle purchase required—nor do you
need to buy a separate proprietary wireless dongle, as you would for the Xbox
One Elite Controller. Factor that in, and you’ve narrowed the price gap between
the C40 and Elite.
It’s worth noting that the C40’s battery life is fantastic.
Sony’s first-party controllers are notorious for pretty poor battery life. Even
brand new, you’re lucky to see six to eight hours per charge. Astro lists the
C40 at 12 hours or more, depending on rumble intensity and so forth.
Anyway, the rest is pretty standard for high-end controllers,
even if it seems like a novelty to those upgrading. The C40 includes three
pairs of analog sticks: concave, convex, and a set of taller sticks, one
concave and the other convex. I’ve heard scattered reports that wear and tear
on sticks is happening faster than you’d expect, but I haven’t noticed any
problems myself yet.
Astro also includes force graphs for the triggers and sticks,
and it’s here you can really dig into the C40 and make it your own. For
instance, you could make it so moving the stick even 20 percent of the way is
equal to a full 100-percent tilt, or give yourself a larger dead zone for
additional finesse. The same goes for the triggers: Those generally need less
tweaking, but you can make sure you have a 100-percent pull at the trigger
stops no matter what game you’re playing.
My one complaint: You need to plug in the C40 to tweak it, but
if you have the wireless dongle plugged in as well then the software defaults
to trying to update the dongle’s firmware, with no way to click past and see
the controller settings. You need to unplug the dongle. Not a huge deal, but
it’s definitely confusing and unintuitive. At first I thought I’d somehow
bricked the C40.
Bottom line
The
only thing that holds me back from wholeheartedly recommending the Astro C40 is
its price. $200 is a lot of money, even for a high-end controller. To its
credit, the C40 does more than the Xbox One Elite Controller and SCUF’s various
offerings, but is it enough? Hard to say—especially on PC, where the Xbox
controller is still the default for most games.
Abigail Smith is an inventive person who has been doing intensive research in particular topics and writing blogs and articles on Printer Customer Support and many other related topics. He is a very knowledgeable person with lots of experience. If you’re not running A/V protection right now and you want more than what Windows Defender offers, this is a great buy.
Comments
Post a Comment